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Fabien Sanglard

Fabien Sanglard

@fabien-sanglard · 8 positions · On ppll ↗

Programmer and writer known for detailed source code reviews of classic game engines, and author of the Game Engine Black Book series on Wolfenstein 3D and DOOM.

Fabien Sanglard did not write this page.

We collected these quotes from things they published elsewhere, and every quote links to where it was said. They have no account here and have not endorsed this site. Quotes are word for word; the short line under each one is our own restatement, not their wording. Their own site. Is this you? Claim it or ask us to remove it. Or tell us what is wrong here.

2 of Fabien Sanglard's claims fit 2 mental models. Most often: First principles, Hanlon's razor.

Models they name

Their own words name the idea.

Hanlon's razor

Do not assume malice where carelessness, ignorance or neglect explain what happened; they usually do.

Used by 3 others

Failures are more often explained by time pressure than by stupidity or malice.

  1. Fabien Sanglard Programmer and writer known for detailed source code… Never attribute to malice what you can attribute to stupidity. And never attribute to stupidity what you can attribute to time pressure. Quake Shareware, a CD-ROM just a little too fullfabiensanglard.net · 17 Aug 2026All korrents from this piece
    Never attribute to malice what you can attribute to stupidity. And never attribute to stupidity what you can attribute to time pressure.

Models we see in what they say

Our reading: their claim applies the idea without naming it. The claim is theirs; filing it here is ours.

First principles

Reason up from what is known to be true, not from what is usually done or said.

Used by 21 others

Multimedia design succeeds by building up from a platform's real hardware constraints rather than compressing full video down to fit them

  1. Fabien Sanglard Programmer and writer known for detailed source code… Most FMV games looked bad because developers followed a top-down approach trying to cram a real movie into a tiny CD-ROM using a weak CPU. The art and engineering of Silpheedfabiensanglard.net · 1 Jun 2026All korrents from this piece
    Most FMV games looked bad because developers followed a top-down approach trying to cram a real movie into a tiny CD-ROM using a weak CPU.