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Emily Short

What Emily Short thinks about design

@emily-short · 10 positions · On ppll ↗

Interactive narrative designer and critic; author of interactive fiction including Galatea and Counterfeit Monkey, and a long-time contributor to the Inform development system.

Emily Short did not write this page.

We collected these quotes from things they published elsewhere, and every quote links to where it was said. They have no account here and have not endorsed this site. Quotes are word for word; the short line under each one is our own restatement, not their wording. Their own site. Is this you? Claim it or ask us to remove it. Or tell us what is wrong here.

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1 dated position, 2019, in their own words. Our reading of what Emily Short has said — not written or endorsed by them.

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  1. A fact is important from a game design perspective if it affects the player's ability to act in the world, and the mechanics that they're going to be able to bring to bear.

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