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Emily Short · 5 Mar 2019

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Every claim below was made in this piece, quoted word for word and numbered in the order the piece makes them, so you can read it there rather than take our word for it. The sentence above each quote is our reading of the claim, not their wording. Each quote was checked against a stored copy of the page at build time; where the two differ, the quote is the fact.

  1. A fact is important from a game design perspective if it affects the player's ability to act in the world, and the mechanics that they're going to be able to bring to bear.
  2. It's important from a narrative perspective if it determines stakes, motives, or consequences of a given conflict or choice point.
  3. And it's important from a systems legibility standpoint if it later allows the game to tell the player why something happened.

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The other pieces are the ones whose claims are worded most like this one's. That measures language, not agreement: they may argue the opposite.