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Emil Kowalski

What Emil Kowalski thinks about design

@emil-kowalski · 2 positions · On ppll ↗

Design engineer; formerly at Linear and Vercel; author of Sonner and Vaul; teaches animations.dev.

Emil Kowalski did not write this page.

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2 dated positions, 2025, in their own words. Our reading of what Emil Kowalski has said — not written or endorsed by them.

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  1. by

    Easing is the most important part of any animation. It can make a bad animation feel great and a great animation feel bad. That’s why you have to know which easing to choose in a specific situation.

    ↗Good vs Great Animationsemilkowal.ski

  2. by

    Everyone’s software is good enough these days. The barriers to entry are low. To stand out, you need to make your product feel great. One way of doing that is through animations.

    ↗Good vs Great Animationsemilkowal.ski