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← Part of the game with prototyping quickly is that you learn lessons early and use them to inform the next step.
17 connected korrents · 14 moments from 8 Jan 2013 to 4 Oct 2026.
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Read this korrent: Part of the game with prototyping quickly is that you learn lessons early and use them to inform the next step.
Part of the game with prototyping quickly is that you learn lessons early and use them to inform the next step.
Last stated a month ago
25 Aug 2026
JB
John Bai — holds since 2026-08-25 — tap for who they are
Same subject: There are many ways to get value from prototyping; people hear prototyping and jump to high fidelity, which is not the only way to approach it. — tap to centre the map on it
There are many ways to get value from prototyping; people hear prototyping and jump to high fidelity, which is not the only way to approach it.
Last stated 2 months ago
18 Aug 2026
PM
Patrick Morgan — holds since 2026-08-18 — tap for who they are
Same subject: The right environment for prototyping is key to getting a prototype into engineers' hands faster. — tap to centre the map on it
The right environment for prototyping is key to getting a prototype into engineers' hands faster.
Last stated 4 weeks ago
10 Sept 2026
TY
Tamar Yehoshua — holds since 2026-09-10 — tap for who they are
Same subject: Agents generate more data than before, so cheap and fast primitives are especially helpful to understand — tap to centre the map on it
Agents generate more data than before, so cheap and fast primitives are especially helpful to understand
Last stated 4 weeks ago
10 Sept 2026
GO
Gergely Orosz — holds since 2026-09-10 — tap for who they are
Same subject: The way to build excitement for an idea is still to make a really compelling prototype and tell a story, and that is much easier now. — tap to centre the map on it
The way to build excitement for an idea is still to make a really compelling prototype and tell a story, and that is much easier now.
Last stated 5 months ago
12 May 2026
KB
Katarina Batina — holds since 2026-05-12 — tap for who they are
Same subject: When prototyping a full feature, a designer should render the whole idea and use that as the thing to talk to engineering with, rather than aiming to ship it end to end to production. — tap to centre the map on it
When prototyping a full feature, a designer should render the whole idea and use that as the thing to talk to engineering with, rather than aiming to ship it end to end to production.
Last stated 5 months ago
12 May 2026
KB
Katarina Batina — holds since 2026-05-12 — tap for who they are
Same subject: As soon as you realize you can't design half of this stuff in Figma, what you are really designing is the harness for the agent to do longer things and verify its own work. — tap to centre the map on it
As soon as you realize you can't design half of this stuff in Figma, what you are really designing is the harness for the agent to do longer things and verify its own work.
Last stated 6 months ago
14 Apr 2026
BL
Brian Lovin — holds since 2026-04-14 — tap for who they are
Same subject: Seeing what a separate prototyping environment makes possible shows the benefit of giving yourself just enough distance from production. — tap to centre the map on it
Seeing what a separate prototyping environment makes possible shows the benefit of giving yourself just enough distance from production.
Last stated 2 months ago
18 Aug 2026
PM
Patrick Morgan — holds since 2026-08-18 — tap for who they are
Same subject: A game is at its best on the day it is pitched, and every day of development moves the real thing further from the imagined one. — tap to centre the map on it
A game is at its best on the day it is pitched, and every day of development moves the real thing further from the imagined one.
Last stated 7 months ago
11 Mar 2026
JK
Jeff Kaplan — holds since 2026-03-11 — tap for who they are
Same subject: A business is more likely to fail from taking on too much complexity than from lacking resources. — tap to centre the map on it
A business is more likely to fail from taking on too much complexity than from lacking resources.
Last stated 8 years ago
29 Sept 2018
TG
Tren Griffin — holds since 2018-09-29 — tap for who they are
Same subject: A business succeeds through a small number of highly effective distribution channels, not many mediocre ones. — tap to centre the map on it
A business succeeds through a small number of highly effective distribution channels, not many mediocre ones.
Last stated 3 years ago
17 Feb 2024
AW
Adam Wiggins — holds since 2024-02-17 — tap for who they are
Same subject: A candidate negotiating an offer should make every ask fit one line of logic. — tap to centre the map on it
A candidate negotiating an offer should make every ask fit one line of logic.
Last stated 2 months ago
9 Aug 2026
AW
Adam Ward — holds since 2026-08-09 — tap for who they are
Same subject: A big part of taste is delivering high levels of craft in an accessible way so that as many people as possible can experience it. — tap to centre the map on it
A big part of taste is delivering high levels of craft in an accessible way so that as many people as possible can experience it.
Last stated 5 months ago
21 Apr 2026
BJ
Brandon Jacoby — holds since 2026-04-21 — tap for who they are
Same subject: A company name can have different appeal to corporate buyers versus their customers. — tap to centre the map on it
A company name can have different appeal to corporate buyers versus their customers.
Last stated yesterday
4 Oct 2026
PG
Paul Graham — holds since 2026-10-04 — tap for who they are
Same subject: A first draft should not be graded good or bad; it is only the material that taste then gets to act on. — tap to centre the map on it
A first draft should not be graded good or bad; it is only the material that taste then gets to act on.
Last stated 2 months ago
6 Aug 2026
GS
George Saunders — holds since 2026-08-06 — tap for who they are
Same subject: A feeling of responsibility is probably the greatest inhibitor of creativity; great ideas came from people not paid to have them — tap to centre the map on it
A feeling of responsibility is probably the greatest inhibitor of creativity; great ideas came from people not paid to have them
IA
Isaac Asimov — holds since c. 1959 — tap for who they are
Same subject: A free-wheeling, anarchic neural organization may be the secret of human creativity, at the price of susceptibility to mental illness — tap to centre the map on it
A free-wheeling, anarchic neural organization may be the secret of human creativity, at the price of susceptibility to mental illness
Last stated 14 years ago
8 Jan 2013
DD
Daniel Dennett — holds since 2013-01-08 — tap for who they are
Same subject: A system trained only on what is already known cannot produce genuine surprises, because a known thing stops being a surprise. — tap to centre the map on it
A system trained only on what is already known cannot produce genuine surprises, because a known thing stops being a surprise.
Last stated 2 weeks ago
18 Sept 2026
CD
Cory Doctorow — holds since 2026-09-18 — tap for who they are
same subject or similar wording a cloud: claims about one subject, named for it bar: when it was last stated, on a scale from 2013 to today (stretched back to the oldest claim here) — full is today a face: someone who holds the claim — tap it for who they are
At the centre
Part of the game with prototyping quickly is that you learn lessons early and use them to inform the next step.
Last stated 25 Aug 2026 · a month ago
Holds John Bai
Read this korrent →
Similar wording
There are many ways to get value from prototyping; people hear prototyping and jump to high fidelity, which is not the only way to approach it.
Last stated 18 Aug 2026 · 2 months ago
Holds Patrick Morgan
Similar wording
The right environment for prototyping is key to getting a prototype into engineers' hands faster.
Last stated 10 Sept 2026 · 4 weeks ago
Holds Tamar Yehoshua
Similar wording
Agents generate more data than before, so cheap and fast primitives are especially helpful to understand
Last stated 10 Sept 2026 · 4 weeks ago
Holds Gergely Orosz
Similar wording
The way to build excitement for an idea is still to make a really compelling prototype and tell a story, and that is much easier now.
Last stated 12 May 2026 · 5 months ago
Holds Katarina Batina
Similar wording
When prototyping a full feature, a designer should render the whole idea and use that as the thing to talk to engineering with, rather than aiming to ship it end to end to production.
Last stated 12 May 2026 · 5 months ago
Holds Katarina Batina
Similar wording
As soon as you realize you can't design half of this stuff in Figma, what you are really designing is the harness for the agent to do longer things and verify its own work.
Last stated 14 Apr 2026 · 6 months ago
Holds Brian Lovin
Similar wording
Seeing what a separate prototyping environment makes possible shows the benefit of giving yourself just enough distance from production.
Last stated 18 Aug 2026 · 2 months ago
Holds Patrick Morgan
Similar wording
A game is at its best on the day it is pitched, and every day of development moves the real thing further from the imagined one.
Last stated 11 Mar 2026 · 7 months ago
Holds Jeff Kaplan
Same subject: simplicity
A business is more likely to fail from taking on too much complexity than from lacking resources.
Last stated 29 Sept 2018 · 8 years ago
Holds Tren Griffin
Same subject: simplicity
A business succeeds through a small number of highly effective distribution channels, not many mediocre ones.
Last stated 17 Feb 2024 · 3 years ago
Holds Adam Wiggins
Same subject: simplicity
A candidate negotiating an offer should make every ask fit one line of logic.
Last stated 9 Aug 2026 · 2 months ago
Holds Adam Ward
Same subject: taste
A big part of taste is delivering high levels of craft in an accessible way so that as many people as possible can experience it.
Last stated 21 Apr 2026 · 5 months ago
Holds Brandon Jacoby
Same subject: taste
A company name can have different appeal to corporate buyers versus their customers.
Last stated 4 Oct 2026 · yesterday
Holds Paul Graham
Same subject: taste
A first draft should not be graded good or bad; it is only the material that taste then gets to act on.
Last stated 6 Aug 2026 · 2 months ago
Holds George Saunders
Same subject: creativity
A feeling of responsibility is probably the greatest inhibitor of creativity; great ideas came from people not paid to have them
Last stated c. 1959
Holds Isaac Asimov
Same subject: creativity
A free-wheeling, anarchic neural organization may be the secret of human creativity, at the price of susceptibility to mental illness
Last stated 8 Jan 2013 · 14 years ago
Holds Daniel Dennett
Same subject: creativity
A system trained only on what is already known cannot produce genuine surprises, because a known thing stops being a surprise.
Last stated 18 Sept 2026 · 2 weeks ago
Holds Cory Doctorow