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← For a lot of teams, just centralizing prototyping efforts so you can…
17 connected korrents · 15 moments from 8 Jan 2013 to 4 Oct 2026.
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design
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creativity
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simplicity
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taste
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Read this korrent: For a lot of teams, just centralizing prototyping efforts so you can build on the team's work as a collective is a huge benefit.
For a lot of teams, just centralizing prototyping efforts so you can build on the team's work as a collective is a huge benefit.
Last stated 2 months ago
18 Aug 2026
PM
Patrick Morgan — holds since 2026-08-18 — tap for who they are
Same subject: Seeing what a separate prototyping environment makes possible shows the benefit of giving yourself just enough distance from production. — tap to centre the map on it
Seeing what a separate prototyping environment makes possible shows the benefit of giving yourself just enough distance from production.
Last stated 2 months ago
18 Aug 2026
PM
Patrick Morgan — holds since 2026-08-18 — tap for who they are
Same subject: Coding tools are unlocking designers a ton and creating much more output, which creates more reactions and accumulates to better output for everyone. — tap to centre the map on it
Coding tools are unlocking designers a ton and creating much more output, which creates more reactions and accumulates to better output for everyone.
Last stated 6 months ago
2 Apr 2026
MS
Marvin Schwaibold — holds since 2026-04-02 — tap for who they are
Same subject: A team should be aligned at a conceptual level before moving into visual experiments and prototypes, because a trap for designers is coming up with a bunch of options and picking one too early. — tap to centre the map on it
A team should be aligned at a conceptual level before moving into visual experiments and prototypes, because a trap for designers is coming up with a bunch of options and picking one too early.
Last stated 6 months ago
25 Mar 2026
FG
Flora Guo — holds since 2026-03-25 — tap for who they are
Same subject: The number one thing the best design teams do is make room for experimentation, even though it is expensive. — tap to centre the map on it
The number one thing the best design teams do is make room for experimentation, even though it is expensive.
Last stated 5 months ago
19 May 2026
TG
Tommy Geoco — holds since 2026-05-19 — tap for who they are
Same subject: As a small design team, you should not stand in the way of engineers designing with coding agents but find ways to support them. — tap to centre the map on it
As a small design team, you should not stand in the way of engineers designing with coding agents but find ways to support them.
Last stated 3 weeks ago
15 Sept 2026
NF
Nev Flynn — holds since 2026-09-15 — tap for who they are
Same subject: Moving from static design tools to prototypes in code has helped systems-level design work, because you cannot easily grasp the many combinations of states until you have something in some form of code. — tap to centre the map on it
Moving from static design tools to prototypes in code has helped systems-level design work, because you cannot easily grasp the many combinations of states until you have something in some form of code.
Last stated 2 months ago
18 Aug 2026
PM
Patrick Morgan — holds since 2026-08-18 — tap for who they are
Same subject: Design teams work better structured around giving designers broad scope than around features and narrow parts of the pie. — tap to centre the map on it
Design teams work better structured around giving designers broad scope than around features and narrow parts of the pie.
Last stated 4 weeks ago
9 Sept 2026
EB
Ed Bayes — holds since 2026-09-09 — tap for who they are
Same subject: Designers on a large team have to collaborate, share and build on one another's work rather than going off into their own silos, because that is how the org chart gets shipped. — tap to centre the map on it
Designers on a large team have to collaborate, share and build on one another's work rather than going off into their own silos, because that is how the org chart gets shipped.
Last stated 5 months ago
28 Apr 2026
PD
Polly D'Arcy — holds since 2026-04-28 — tap for who they are
Same subject: A business is more likely to fail from taking on too much complexity than from lacking resources. — tap to centre the map on it
A business is more likely to fail from taking on too much complexity than from lacking resources.
Last stated 8 years ago
29 Sept 2018
TG
Tren Griffin — holds since 2018-09-29 — tap for who they are
Same subject: A business succeeds through a small number of highly effective distribution channels, not many mediocre ones. — tap to centre the map on it
A business succeeds through a small number of highly effective distribution channels, not many mediocre ones.
Last stated 3 years ago
17 Feb 2024
AW
Adam Wiggins — holds since 2024-02-17 — tap for who they are
Same subject: A candidate negotiating an offer should make every ask fit one line of logic. — tap to centre the map on it
A candidate negotiating an offer should make every ask fit one line of logic.
Last stated 2 months ago
9 Aug 2026
AW
Adam Ward — holds since 2026-08-09 — tap for who they are
Same subject: A big part of taste is delivering high levels of craft in an accessible way so that as many people as possible can experience it. — tap to centre the map on it
A big part of taste is delivering high levels of craft in an accessible way so that as many people as possible can experience it.
Last stated 5 months ago
21 Apr 2026
BJ
Brandon Jacoby — holds since 2026-04-21 — tap for who they are
Same subject: A company name can have different appeal to corporate buyers versus their customers. — tap to centre the map on it
A company name can have different appeal to corporate buyers versus their customers.
Last stated yesterday
4 Oct 2026
PG
Paul Graham — holds since 2026-10-04 — tap for who they are
Same subject: A first draft should not be graded good or bad; it is only the material that taste then gets to act on. — tap to centre the map on it
A first draft should not be graded good or bad; it is only the material that taste then gets to act on.
Last stated 2 months ago
6 Aug 2026
GS
George Saunders — holds since 2026-08-06 — tap for who they are
Same subject: A feeling of responsibility is probably the greatest inhibitor of creativity; great ideas came from people not paid to have them — tap to centre the map on it
A feeling of responsibility is probably the greatest inhibitor of creativity; great ideas came from people not paid to have them
IA
Isaac Asimov — holds since c. 1959 — tap for who they are
Same subject: A free-wheeling, anarchic neural organization may be the secret of human creativity, at the price of susceptibility to mental illness — tap to centre the map on it
A free-wheeling, anarchic neural organization may be the secret of human creativity, at the price of susceptibility to mental illness
Last stated 14 years ago
8 Jan 2013
DD
Daniel Dennett — holds since 2013-01-08 — tap for who they are
Same subject: A system trained only on what is already known cannot produce genuine surprises, because a known thing stops being a surprise. — tap to centre the map on it
A system trained only on what is already known cannot produce genuine surprises, because a known thing stops being a surprise.
Last stated 2 weeks ago
18 Sept 2026
CD
Cory Doctorow — holds since 2026-09-18 — tap for who they are
same subject or similar wording a cloud: claims about one subject, named for it bar: when it was last stated, on a scale from 2013 to today (stretched back to the oldest claim here) — full is today a face: someone who holds the claim — tap it for who they are
At the centre
For a lot of teams, just centralizing prototyping efforts so you can build on the team's work as a collective is a huge benefit.
Last stated 18 Aug 2026 · 2 months ago
Holds Patrick Morgan
Read this korrent →
Similar wording
Seeing what a separate prototyping environment makes possible shows the benefit of giving yourself just enough distance from production.
Last stated 18 Aug 2026 · 2 months ago
Holds Patrick Morgan
Similar wording
Coding tools are unlocking designers a ton and creating much more output, which creates more reactions and accumulates to better output for everyone.
Last stated 2 Apr 2026 · 6 months ago
Holds Marvin Schwaibold
Similar wording
A team should be aligned at a conceptual level before moving into visual experiments and prototypes, because a trap for designers is coming up with a bunch of options and picking one too early.
Last stated 25 Mar 2026 · 6 months ago
Holds Flora Guo
Similar wording
The number one thing the best design teams do is make room for experimentation, even though it is expensive.
Last stated 19 May 2026 · 5 months ago
Holds Tommy Geoco
Similar wording
As a small design team, you should not stand in the way of engineers designing with coding agents but find ways to support them.
Last stated 15 Sept 2026 · 3 weeks ago
Holds Nev Flynn
Similar wording
Moving from static design tools to prototypes in code has helped systems-level design work, because you cannot easily grasp the many combinations of states until you have something in some form of code.
Last stated 18 Aug 2026 · 2 months ago
Holds Patrick Morgan
Similar wording
Design teams work better structured around giving designers broad scope than around features and narrow parts of the pie.
Last stated 9 Sept 2026 · 4 weeks ago
Holds Ed Bayes
Similar wording
Designers on a large team have to collaborate, share and build on one another's work rather than going off into their own silos, because that is how the org chart gets shipped.
Last stated 28 Apr 2026 · 5 months ago
Holds Polly D'Arcy
Same subject: simplicity
A business is more likely to fail from taking on too much complexity than from lacking resources.
Last stated 29 Sept 2018 · 8 years ago
Holds Tren Griffin
Same subject: simplicity
A business succeeds through a small number of highly effective distribution channels, not many mediocre ones.
Last stated 17 Feb 2024 · 3 years ago
Holds Adam Wiggins
Same subject: simplicity
A candidate negotiating an offer should make every ask fit one line of logic.
Last stated 9 Aug 2026 · 2 months ago
Holds Adam Ward
Same subject: taste
A big part of taste is delivering high levels of craft in an accessible way so that as many people as possible can experience it.
Last stated 21 Apr 2026 · 5 months ago
Holds Brandon Jacoby
Same subject: taste
A company name can have different appeal to corporate buyers versus their customers.
Last stated 4 Oct 2026 · yesterday
Holds Paul Graham
Same subject: taste
A first draft should not be graded good or bad; it is only the material that taste then gets to act on.
Last stated 6 Aug 2026 · 2 months ago
Holds George Saunders
Same subject: creativity
A feeling of responsibility is probably the greatest inhibitor of creativity; great ideas came from people not paid to have them
Last stated c. 1959
Holds Isaac Asimov
Same subject: creativity
A free-wheeling, anarchic neural organization may be the secret of human creativity, at the price of susceptibility to mental illness
Last stated 8 Jan 2013 · 14 years ago
Holds Daniel Dennett
Same subject: creativity
A system trained only on what is already known cannot produce genuine surprises, because a known thing stops being a surprise.
Last stated 18 Sept 2026 · 2 weeks ago
Holds Cory Doctorow