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← Computers change but people do not, so understanding people is how you make better software

17 connected korrents · 19 moments from 1 Mar 1999 to 11 Oct 2026.

Everything filed under design design Everything filed under coding agents coding agents Everything filed under innovation innovation Everything filed under software quality software quality Everything filed under writing writing Same subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subject Read this korrent: Computers change but people do not, so understanding people is how you make better software Computers change but people do not, sounderstanding people is how you makebetter software Last stated 23 years ago 2 Feb 2004 JA Jeff Atwood — holds since 2004-02-02 — tap for who they are Same subject: As more people build software with faster cycle times, they will learn lessons faster that once took colleagues decades to acquire. — tap to centre the map on it As more people build software withfaster cycle times, they will learnlessons faster that once tookcolleagues decades to acquire. Last stated 8 months ago 4 Mar 2026 JJ Justin Jackson — holds since 2026-03-04 — tap for who they are Same subject: It will take a generation for new software to replace old software, and people will still be employed writing code in 10 years. — tap to centre the map on it It will take a generation for newsoftware to replace old software,and people will still be employedwriting code in 10 years. Last stated a month ago 19 Sept 2026 TB Thorsten Ball — holds since 2026-09-19 — tap for who they are Same subject: Software only gets good by being used a lot by the people building it, so time spent inside coding agents instead of the app is time that makes the app worse. — tap to centre the map on it Software only gets good by beingused a lot by the people buildingit, so time spent inside codingagents instead of the app is timethat makes the app worse. Last stated a month ago 6 Sept 2026 BV Ben Vinegar — holds since 2026-09-06 — tap for who they are Same subject: Most of software is not the new stuff; it is old, crappy code somebody has to maintain, and it is full of genuinely hard problems. — tap to centre the map on it Most of software is not the newstuff; it is old, crappy codesomebody has to maintain, and it isfull of genuinely hard problems. Last stated 2 years ago 22 Mar 2025 TH ThePrimeagen — holds since 2025-03-22 — tap for who they are Same subject: Most of the time spent working on software goes to reading, understanding and editing existing code, not writing new code. — tap to centre the map on it Most of the time spent working onsoftware goes to reading,understanding and editing existingcode, not writing new code. Last stated 7 years ago 4 Feb 2020 TB Thorsten Ball — holds since 2020-02-04 — tap for who they are Same subject: Even as AI makes building software easy, people will still prefer to buy some software off-the-shelf rather than build their own. — tap to centre the map on it Even as AI makes building softwareeasy, people will still prefer tobuy some software off-the-shelfrather than build their own. Last stated 3 months ago 11 Jul 2026 JF Jason Fried — holds since 2026-03-20 — tap for who they are JJ Justin Jackson — holds since 2026-07-11 — tap for who they are Same subject: The time it takes for mainstream adoption of new behaviors is shrinking because AI moves exponentially fast and interfaces are easy — tap to centre the map on it The time it takes for mainstreamadoption of new behaviors isshrinking because AI movesexponentially fast and interfacesare easy Last stated a week ago 11 Oct 2026 PL Pieter Levels — holds since 2026-10-11 — tap for who they are Same subject: Human-interface design principles from decades ago remain valid because human cognition hasn't changed. — tap to centre the map on it Human-interface design principlesfrom decades ago remain validbecause human cognition hasn'tchanged. Last stated 9 months ago 5 Jan 2026 NP Nikita Prokopov — holds since 2026-01-05 — tap for who they are Same subject: A $1,299, 100-gram pair of slip-on glasses seems far more enticing than a $3,699, 700-gram headset strapped to the face. — tap to centre the map on it A $1,299, 100-gram pair of slip-onglasses seems far more enticing thana $3,699, 700-gram headset strappedto the face. Last stated 4 weeks ago 24 Sept 2026 MS M.G. Siegler — holds since 2026-09-24 — tap for who they are Same subject: A baby-step version of eval-driven design is to sketch out 10 to 20 hero flows and run the feature or interaction through them to see where it falls apart. — tap to centre the map on it A baby-step version of eval-drivendesign is to sketch out 10 to 20hero flows and run the feature orinteraction through them to seewhere it falls apart. Last stated a month ago 9 Sept 2026 EB Ed Bayes — holds since 2026-09-09 — tap for who they are Same subject: A blank chat box is lazy: it violates the first rule of a good user experience, that it is obvious what you can do. — tap to centre the map on it A blank chat box is lazy: itviolates the first rule of a gooduser experience, that it is obviouswhat you can do. Last stated a year ago 12 May 2025 JZ Julie Zhuo — holds since 2025-05-12 — tap for who they are Same subject: A browser works better as a single window than as multiple separate windows. — tap to centre the map on it A browser works better as a singlewindow than as multiple separatewindows. Last stated a month ago 15 Sept 2026 CC Chris Coyier — holds since 2026-09-15 — tap for who they are Same subject: A design has to be kept simple for reliability and intellectual control, but nobody yet knows how to reach simplicity systematically. — tap to centre the map on it A design has to be kept simple forreliability and intellectualcontrol, but nobody yet knows how toreach simplicity systematically. Last stated 28 years ago 1 Mar 1999 ED Edsger W. Dijkstra — holds since 1999-03-01 — tap for who they are Same subject: A designer's edge now is pulling things back, making them simpler and more understandable, because everyone can kind of execute right now. — tap to centre the map on it A designer's edge now is pullingthings back, making them simpler andmore understandable, becauseeveryone can kind of execute rightnow. Last stated 3 months ago 29 Jul 2026 CD Charlie Deets — holds since 2026-07-29 — tap for who they are Same subject: A product's craft probably comes down to whether it works without pain and how it makes people feel. — tap to centre the map on it A product's craft probably comesdown to whether it works withoutpain and how it makes people feel. Last stated a month ago 10 Sept 2026 RS Robby Stein — holds since 2026-09-10 — tap for who they are Same subject: A shadow in an interface implies a light source, so an elevated element needs a highlight where the light falls, not just a drop shadow. — tap to centre the map on it A shadow in an interface implies alight source, so an elevated elementneeds a highlight where the lightfalls, not just a drop shadow. Last stated 2 years ago 21 Feb 2025 TC Thiago Costa — holds since 2025-02-21 — tap for who they are Same subject: A twist works best when it is discoverable on rewatch rather than achieved by directly misleading the audience. — tap to centre the map on it A twist works best when it isdiscoverable on rewatch rather thanachieved by directly misleading theaudience. Last stated 11 months ago 18 Nov 2025 NE Nat Eliason — holds since 2025-11-18 — tap for who they are
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At the centre Computers change but people do not, so understanding people is how you make better software Last stated 2 Feb 2004 · 23 years ago Holds Jeff Atwood Read this korrent →