Tap a claim on the ring to put it at the centre.
← Computers change but people do not, so understanding people is how you make better software
17 connected korrents · 19 moments from 1 Mar 1999 to 11 Oct 2026.
Everything filed under design
design
Everything filed under coding agents
coding agents
Everything filed under innovation
innovation
Everything filed under software quality
software quality
Everything filed under writing
writing
Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject
Read this korrent: Computers change but people do not, so understanding people is how you make better software
Computers change but people do not, so understanding people is how you make better software
Last stated 23 years ago
2 Feb 2004
JA
Jeff Atwood — holds since 2004-02-02 — tap for who they are
Same subject: As more people build software with faster cycle times, they will learn lessons faster that once took colleagues decades to acquire. — tap to centre the map on it
As more people build software with faster cycle times, they will learn lessons faster that once took colleagues decades to acquire.
Last stated 8 months ago
4 Mar 2026
JJ
Justin Jackson — holds since 2026-03-04 — tap for who they are
Same subject: It will take a generation for new software to replace old software, and people will still be employed writing code in 10 years. — tap to centre the map on it
It will take a generation for new software to replace old software, and people will still be employed writing code in 10 years.
Last stated a month ago
19 Sept 2026
TB
Thorsten Ball — holds since 2026-09-19 — tap for who they are
Same subject: Software only gets good by being used a lot by the people building it, so time spent inside coding agents instead of the app is time that makes the app worse. — tap to centre the map on it
Software only gets good by being used a lot by the people building it, so time spent inside coding agents instead of the app is time that makes the app worse.
Last stated a month ago
6 Sept 2026
BV
Ben Vinegar — holds since 2026-09-06 — tap for who they are
Same subject: Most of software is not the new stuff; it is old, crappy code somebody has to maintain, and it is full of genuinely hard problems. — tap to centre the map on it
Most of software is not the new stuff; it is old, crappy code somebody has to maintain, and it is full of genuinely hard problems.
Last stated 2 years ago
22 Mar 2025
TH
ThePrimeagen — holds since 2025-03-22 — tap for who they are
Same subject: Most of the time spent working on software goes to reading, understanding and editing existing code, not writing new code. — tap to centre the map on it
Most of the time spent working on software goes to reading, understanding and editing existing code, not writing new code.
Last stated 7 years ago
4 Feb 2020
TB
Thorsten Ball — holds since 2020-02-04 — tap for who they are
Same subject: Even as AI makes building software easy, people will still prefer to buy some software off-the-shelf rather than build their own. — tap to centre the map on it
Even as AI makes building software easy, people will still prefer to buy some software off-the-shelf rather than build their own.
Last stated 3 months ago
11 Jul 2026
JF
Jason Fried — holds since 2026-03-20 — tap for who they are
JJ
Justin Jackson — holds since 2026-07-11 — tap for who they are
Same subject: The time it takes for mainstream adoption of new behaviors is shrinking because AI moves exponentially fast and interfaces are easy — tap to centre the map on it
The time it takes for mainstream adoption of new behaviors is shrinking because AI moves exponentially fast and interfaces are easy
Last stated a week ago
11 Oct 2026
PL
Pieter Levels — holds since 2026-10-11 — tap for who they are
Same subject: Human-interface design principles from decades ago remain valid because human cognition hasn't changed. — tap to centre the map on it
Human-interface design principles from decades ago remain valid because human cognition hasn't changed.
Last stated 9 months ago
5 Jan 2026
NP
Nikita Prokopov — holds since 2026-01-05 — tap for who they are
Same subject: A $1,299, 100-gram pair of slip-on glasses seems far more enticing than a $3,699, 700-gram headset strapped to the face. — tap to centre the map on it
A $1,299, 100-gram pair of slip-on glasses seems far more enticing than a $3,699, 700-gram headset strapped to the face.
Last stated 4 weeks ago
24 Sept 2026
MS
M.G. Siegler — holds since 2026-09-24 — tap for who they are
Same subject: A baby-step version of eval-driven design is to sketch out 10 to 20 hero flows and run the feature or interaction through them to see where it falls apart. — tap to centre the map on it
A baby-step version of eval-driven design is to sketch out 10 to 20 hero flows and run the feature or interaction through them to see where it falls apart.
Last stated a month ago
9 Sept 2026
EB
Ed Bayes — holds since 2026-09-09 — tap for who they are
Same subject: A blank chat box is lazy: it violates the first rule of a good user experience, that it is obvious what you can do. — tap to centre the map on it
A blank chat box is lazy: it violates the first rule of a good user experience, that it is obvious what you can do.
Last stated a year ago
12 May 2025
JZ
Julie Zhuo — holds since 2025-05-12 — tap for who they are
Same subject: A browser works better as a single window than as multiple separate windows. — tap to centre the map on it
A browser works better as a single window than as multiple separate windows.
Last stated a month ago
15 Sept 2026
CC
Chris Coyier — holds since 2026-09-15 — tap for who they are
Same subject: A design has to be kept simple for reliability and intellectual control, but nobody yet knows how to reach simplicity systematically. — tap to centre the map on it
A design has to be kept simple for reliability and intellectual control, but nobody yet knows how to reach simplicity systematically.
Last stated 28 years ago
1 Mar 1999
ED
Edsger W. Dijkstra — holds since 1999-03-01 — tap for who they are
Same subject: A designer's edge now is pulling things back, making them simpler and more understandable, because everyone can kind of execute right now. — tap to centre the map on it
A designer's edge now is pulling things back, making them simpler and more understandable, because everyone can kind of execute right now.
Last stated 3 months ago
29 Jul 2026
CD
Charlie Deets — holds since 2026-07-29 — tap for who they are
Same subject: A product's craft probably comes down to whether it works without pain and how it makes people feel. — tap to centre the map on it
A product's craft probably comes down to whether it works without pain and how it makes people feel.
Last stated a month ago
10 Sept 2026
RS
Robby Stein — holds since 2026-09-10 — tap for who they are
Same subject: A shadow in an interface implies a light source, so an elevated element needs a highlight where the light falls, not just a drop shadow. — tap to centre the map on it
A shadow in an interface implies a light source, so an elevated element needs a highlight where the light falls, not just a drop shadow.
Last stated 2 years ago
21 Feb 2025
TC
Thiago Costa — holds since 2025-02-21 — tap for who they are
Same subject: A twist works best when it is discoverable on rewatch rather than achieved by directly misleading the audience. — tap to centre the map on it
A twist works best when it is discoverable on rewatch rather than achieved by directly misleading the audience.
Last stated 11 months ago
18 Nov 2025
NE
Nat Eliason — holds since 2025-11-18 — tap for who they are
same subject or similar wording a cloud: claims about one subject, named for it bar: when it was last stated, on a scale from 1999 to today (stretched back to the oldest claim here) — full is today a face: someone who holds the claim — tap it for who they are
At the centre
Computers change but people do not, so understanding people is how you make better software
Last stated 2 Feb 2004 · 23 years ago
Holds Jeff Atwood
Read this korrent →
Similar wording
As more people build software with faster cycle times, they will learn lessons faster that once took colleagues decades to acquire.
Last stated 4 Mar 2026 · 8 months ago
Holds Justin Jackson
Similar wording
It will take a generation for new software to replace old software, and people will still be employed writing code in 10 years.
Last stated 19 Sept 2026 · a month ago
Holds Thorsten Ball
Similar wording
Software only gets good by being used a lot by the people building it, so time spent inside coding agents instead of the app is time that makes the app worse.
Last stated 6 Sept 2026 · a month ago
Holds Ben Vinegar
Similar wording
Most of software is not the new stuff; it is old, crappy code somebody has to maintain, and it is full of genuinely hard problems.
Last stated 22 Mar 2025 · 2 years ago
Holds ThePrimeagen
Similar wording
Most of the time spent working on software goes to reading, understanding and editing existing code, not writing new code.
Last stated 4 Feb 2020 · 7 years ago
Holds Thorsten Ball
Similar wording
Even as AI makes building software easy, people will still prefer to buy some software off-the-shelf rather than build their own.
Last stated 11 Jul 2026 · 3 months ago
Holds Jason Fried Justin Jackson
Similar wording
The time it takes for mainstream adoption of new behaviors is shrinking because AI moves exponentially fast and interfaces are easy
Last stated 11 Oct 2026 · a week ago
Holds Pieter Levels
Similar wording
Human-interface design principles from decades ago remain valid because human cognition hasn't changed.
Last stated 5 Jan 2026 · 9 months ago
Holds Nikita Prokopov
Same subject: design
A $1,299, 100-gram pair of slip-on glasses seems far more enticing than a $3,699, 700-gram headset strapped to the face.
Last stated 24 Sept 2026 · 4 weeks ago
Holds M.G. Siegler
Same subject: design
A baby-step version of eval-driven design is to sketch out 10 to 20 hero flows and run the feature or interaction through them to see where it falls apart.
Last stated 9 Sept 2026 · a month ago
Holds Ed Bayes
Same subject: design
A blank chat box is lazy: it violates the first rule of a good user experience, that it is obvious what you can do.
Last stated 12 May 2025 · a year ago
Holds Julie Zhuo
Same subject: simplicity
A browser works better as a single window than as multiple separate windows.
Last stated 15 Sept 2026 · a month ago
Holds Chris Coyier
Same subject: simplicity
A design has to be kept simple for reliability and intellectual control, but nobody yet knows how to reach simplicity systematically.
Last stated 1 Mar 1999 · 28 years ago
Holds Edsger W. Dijkstra
Same subject: simplicity
A designer's edge now is pulling things back, making them simpler and more understandable, because everyone can kind of execute right now.
Last stated 29 Jul 2026 · 3 months ago
Holds Charlie Deets
Same subject: taste
A product's craft probably comes down to whether it works without pain and how it makes people feel.
Last stated 10 Sept 2026 · a month ago
Holds Robby Stein
Same subject: taste
A shadow in an interface implies a light source, so an elevated element needs a highlight where the light falls, not just a drop shadow.
Last stated 21 Feb 2025 · 2 years ago
Holds Thiago Costa
Same subject: taste
A twist works best when it is discoverable on rewatch rather than achieved by directly misleading the audience.
Last stated 18 Nov 2025 · 11 months ago
Holds Nat Eliason