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Pablo Stanley

What Pablo Stanley thinks about design

@pablo-stanley · 16 positions · 0 changes of mind

Designer and builder on the creative team at Vercel, working on v0, and co-founder of Lummi, the AI image platform Udemy acquired in 2025.

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7 dated positions, 2026, in their own words. Our reading of what Pablo Stanley has said — not written or endorsed by them.

  1. LLMs

    I'm just going to do it everything from scratch but now with actual basic HTML. And then that's when I jumped into this. And then it was magic. Then it was so easy because then suddenly the LM was using the actual in the canvas the actual language that it understands.

    ↗Pablo Stanley - Protecting your creativity in an AI worldyoutube.com 1st of 16 in this recording

  2. I feel it's a different way of creating it. It requires I think a different part of your brain, you know, and you could argue that managing directing is not as creative.

    ↗Pablo Stanley - Protecting your creativity in an AI worldyoutube.com 4th of 16 in this recording

  3. LLMs

    But all that knowledge that you might have and all that judgment and filtering that you will do as a potentially a more a designer that has had some years under your belt is not going to a junior designer anymore. It's just going to another model.

    ↗Pablo Stanley - Protecting your creativity in an AI worldyoutube.com 5th of 16 in this recording

  4. in the repo there's already a design system. I don't feel like I need to go into high fidelity as much because uh a lot of that stuff like the fonts, the spacing, all of those already rules in the design system with the agent. All I need is just like a direction of what I want to do.

    ↗Pablo Stanley - Protecting your creativity in an AI worldyoutube.com 8th of 16 in this recording

  5. I don't feel those division I feel those divisions are getting blurred you know and and and those types of roles are I don't know if they're going away it's just like there's so much or stuff that has happened for years that I don't think they're going away but actually in the actual work those things kind of disappear and and it's more about like who is prototyping

    ↗Pablo Stanley - Protecting your creativity in an AI worldyoutube.com 10th of 16 in this recording

  6. you're not just working on a static artboard where just mimicking and you're just like a trying to think of all the edge cases, but at the end it's hard to think of those. So you end up just creating the happy path, you know, or just the static path because you're not testing

    ↗Pablo Stanley - Protecting your creativity in an AI worldyoutube.com 12th of 16 in this recording

  7. You can go into a rabbit hole like AI psych psychosis rabbit hole if you're just working with terminal in isolation you know because you go and and this thing that will always say yeah yeah let's build that they will always agree with all your terrible ideas then uh you go build a monster that nobody wants you know so you want to avoid that

    ↗Pablo Stanley - Protecting your creativity in an AI worldyoutube.com 13th of 16 in this recording