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What Daniel Cook thinks about design

@daniel-cook · 8 positions · 0 changes of mind

Game designer and social-systems designer, chief creative officer at Spry Fox and co-creator of Triple Town, Alphabear and Cozy Grove. Has written about game design theory, prosocial multiplayer and the economics of making games at Lost Garden since 2004.

Everything they publish, on ppll ↗

Daniel Cook did not write this page.

We collected these quotes from things they published elsewhere, and every quote links to where it was said. They have no account here and have not endorsed this site. Quotes are word for word; the short line under each one is our own restatement, not their wording. Their own site. Is this you? Claim it or ask us to remove it. Or tell us what is wrong here.

6 dated positions, 2023, in their own words. Our reading of what Daniel Cook has said — not written or endorsed by them.

  1. Every team should ensure they are fulfilling real human needs over merely inducing needs for profit.

    A design practice for social systemslostgarden.com 2nd of 4 in this piece

  2. We are no longer in the business of delivering systems where players make gamified numbers go up.

    A design practice for social systemslostgarden.com 3rd of 4 in this piece

  3. A big moment of realization for me is that most of the social sciences are not design practices.

    A design practice for social systemslostgarden.com 4th of 4 in this piece

  4. 3 months earlier
  5. The more freedom you give players, the more they will abuse it.

    Closed social affordances / Open social affordances in social systems designlostgarden.com 2nd of 4 in this piece

  6. Social affordances are naturally open because humans crave social connection and will pry open channels that designers tried to close off.

    Closed social affordances / Open social affordances in social systems designlostgarden.com 3rd of 4 in this piece

  7. Low trust players benefit from closed affordances.

    Closed social affordances / Open social affordances in social systems designlostgarden.com 4th of 4 in this piece