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korrents · Lenny's Podcast

Figma’s CEO: Why AI makes design, craft, and quality the new moat for startups | Dylan Field

Dylan Field · 1h 26m · youtube.com

22 korrents from this recording

1h
Dylan Field did not write this page.

Every claim below is a statement made in this recording, quoted word for word and linked to the second it was said, so you can hear it rather than take our word for it. The wording comes from the transcript published alongside the recording; the sentence above each quote is our reading of the claim, not their wording.

  1. 0:27:54 · watch on youtube.com

    The team was like what we're gonna make fun our differentiator and in retrospect it was absolutely the right move.
  2. 5 min later
  3. 0:33:23 · watch on youtube.com

    I think we're going to swing back to being way more expressive and draw as part of that story.
  4. 2 min later
  5. 0:35:10 · watch on youtube.com

    And AI won't get you there alone. AI is uh still in the realm of kind of law of averages and uh better prompting can help of course
  6. 1 min later
  7. 0:35:50 · watch on youtube.com

    at least my product reviews and uh product conversations, I feel like prototypes beat static mocks and static mocks beat lots of words.
  8. 5 min later
  9. 0:40:24 · watch on youtube.com

    shortening the time to seeing and having that incredible moment and seeing, you know, the true value of the product, for example, in Figma design, can we get you to have a collaborative multiplayer moment?
  10. 2 min later
  11. 0:42:22 · watch on youtube.com

    we literally at some point had a team that would that was called blockers and they just went and one by one struck them down and each time we saw uh improvement in retention, improvement in activation the metrics for as we addressed each one you could literally see the change in the graph.
  12. 1 min later
  13. 0:43:27 · watch on youtube.com

    I think it's not enough to have the MVP. You got to have something that's a little bit awesome at least.
  14. 1 min later
  15. 0:44:04 · watch on youtube.com

    The lesson is you just got to get something that you can that you can have that people can see the vision of where you're going. Um, but don't don't do what we did. Get to market faster. I wish we had.
  16. 2 min later
  17. 0:46:16 · watch on youtube.com

    PMs are no longer saying to the designer, hey, can you draw this thing out for me? That frees up designer time to go explore more deeply the stuff they need to go into and it allows anyone to kind of add to that first conversation of where should we go and look further and wider and broader at the option space.
  18. 4 min later
  19. 0:50:44 · watch on youtube.com

    it's, I think, critical that ideas don't die on the vine because you've got, um, a visual expression that doesn't match what everyone else expects. Sometimes people will just filter them out because they don't look right.
  20. 7 min later
  21. 0:57:25 · watch on youtube.com

    it's easy to um go on vibes for too long. Uh some folks, you know, just kind of like trust the vibes and you know that'll get you somewhere, but it's not rigorous.
  22. 1 min later
  23. 0:58:09 · watch on youtube.com

    if you want to win in the game of software, you need to differentiate through design. Like that's again how you win or lose. Craft matters. And so we're no longer in this era of good enough is fine. It's like good enough is not enough.
  24. 3 min later
  25. 1:00:49 · watch on youtube.com

    It's just this loop of okay, I'm having an experience of any sense. Maybe I'm looking at art, maybe I'm hearing music, maybe I'm literally eating food and tasting something, you know, but like do I like it? Do I not like it? Why?
  26. 1 min later
  27. 1:02:06 · watch on youtube.com

    I think that for those who can create and then articulate a framework around what is taste for us that is really a important skill and uh then I think people can a lot of people can basically match a framework not many people can create the framework.
  28. 1 min later
  29. 1:03:35 · watch on youtube.com

    And there is something about judgment in there too. you know, uh, implied in taste is that some things are good and some things are bad. So, I think you have to be willing to lean into that yourself in terms of uh, being high judgment.
  30. 1:03:52 · watch on youtube.com

    I think the best, you know, designers on the product side can turn it on and off. They can go, I have my own taste. I know what I like. And then, okay, you're going for this. And that might be different than what I like, but I can match it brand as well.
  31. 5 min later
  32. 1:08:53 · watch on youtube.com

    the only thing that we know is that models will improve. Will it be incremental? Will it be exponential? I mean somewhere in between. Who knows? But uh what you have to believe is that you get better as models get better. Your organization gets better as models get better.
  33. 1 min later
  34. 1:09:29 · watch on youtube.com

    Have we seen productivity increases? Yeah, mild to moderate, but like that is not something that has made our new headcount we want for engineering go down.
  35. 1:09:58 · watch on youtube.com

    I think in this world where software can be created more easily, design matters so much and designers matter so much. I think designers are going to be the leaders of the future and I think that more designers need to speak step into that leadership role
  36. 1 min later
  37. 1:11:20 · watch on youtube.com

    take prompting and as an engineer, there's a range of prompting abilities. uh the way you discretize and split up your task matters. And if you assume that uh a model can do more than it can do, then you're going to have a bad time.
  38. 2 min later
  39. 1:13:06 · watch on youtube.com

    you can either see AI as an opportunity for your company to grow and do more or you can look at it as like cost cutting efficiency but I think the growth part is way more exciting.
  40. 1 min later
  41. 1:14:21 · watch on youtube.com

    we're looking for high judgment individuals, people that are going to roll up their sleeves and do a lot, whether they're IC's or managers, and people that are going to get the details and perfect their craft, because we know that's how we're going to win is by having the best craft, the best design.