Tap a claim on the ring to put it at the centre.
← You can lose while outscoring an opponent and win while being outscored
16 connected korrents · 13 moments from 28 Oct 2013 to 24 Sept 2026.
Everything filed under design
design
Everything filed under mental models
mental models
Everything filed under simplicity
simplicity
Everything filed under AI and human skill
AI and human skill
Everything filed under video games
video games
Everything filed under AI alignment
AI alignment
Everything filed under ambition
ambition
Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject
Read this korrent: You can lose while outscoring an opponent and win while being outscored
You can lose while outscoring an opponent and win while being outscored
JW
John Wooden — holds since c. 2001 — tap for who they are
Same subject: Playing games where others have the aptitudes and one does not is close to certain to lose, so one has to find where one has an edge and stay inside one’s circle of competence — tap to centre the map on it
Playing games where others have the aptitudes and one does not is close to certain to lose, so one has to find where one has an edge and stay inside one’s circle of competence
CM
Charlie Munger — holds since c. 1994 — tap for who they are
Same subject: The score of a game should be the byproduct of doing your best, not the end itself — tap to centre the map on it
The score of a game should be the byproduct of doing your best, not the end itself
JW
John Wooden — holds since c. 2001 — tap for who they are
Same subject: A board game conquers the world when chance and strategy are in balance in it. — tap to centre the map on it
A board game conquers the world when chance and strategy are in balance in it.
Last stated 10 months ago
12 Dec 2025
IF
Irving Finkel — holds since 2025-12-12 — tap for who they are
Same subject: Competing with AI in producing outputs is a losing game; human advantages should be used to work with AI on things neither could do alone. — tap to centre the map on it
Competing with AI in producing outputs is a losing game; human advantages should be used to work with AI on things neither could do alone.
Last stated 3 weeks ago
18 Sept 2026
EM
Ethan Mollick — holds since 2026-09-18 — tap for who they are
Same subject: A game is at its best on the day it is pitched, and every day of development moves the real thing further from the imagined one. — tap to centre the map on it
A game is at its best on the day it is pitched, and every day of development moves the real thing further from the imagined one.
Last stated 7 months ago
11 Mar 2026
JK
Jeff Kaplan — holds since 2026-03-11 — tap for who they are
Same subject: Catching an AI trying to cause harm should count as a win, because being caught changes the situation more than the attempt cost. — tap to centre the map on it
Catching an AI trying to cause harm should count as a win, because being caught changes the situation more than the attempt cost.
Last stated 2 years ago
7 May 2024
BS
Buck Shlegeris — holds since 2024-05-07 — tap for who they are
Same subject: Relying more and more on one's existing strengths eventually stops being a winning strategy. — tap to centre the map on it
Relying more and more on one's existing strengths eventually stops being a winning strategy.
Last stated 10 months ago
1 Dec 2025
BT
Brandon Taylor — holds since 2025-12-01 — tap for who they are
Same subject: A $1,299, 100-gram pair of slip-on glasses seems far more enticing than a $3,699, 700-gram headset strapped to the face. — tap to centre the map on it
A $1,299, 100-gram pair of slip-on glasses seems far more enticing than a $3,699, 700-gram headset strapped to the face.
Last stated 2 weeks ago
24 Sept 2026
MS
M.G. Siegler — holds since 2026-09-24 — tap for who they are
Same subject: A baby-step version of eval-driven design is to sketch out 10 to 20 hero flows and run the feature or interaction through them to see where it falls apart. — tap to centre the map on it
A baby-step version of eval-driven design is to sketch out 10 to 20 hero flows and run the feature or interaction through them to see where it falls apart.
Last stated a month ago
9 Sept 2026
EB
Ed Bayes — holds since 2026-09-09 — tap for who they are
Same subject: A blank chat box is lazy: it violates the first rule of a good user experience, that it is obvious what you can do. — tap to centre the map on it
A blank chat box is lazy: it violates the first rule of a good user experience, that it is obvious what you can do.
Last stated a year ago
12 May 2025
JZ
Julie Zhuo — holds since 2025-05-12 — tap for who they are
Same subject: A difficult problem is better thought through both forwards and backward than in one direction only. — tap to centre the map on it
A difficult problem is better thought through both forwards and backward than in one direction only.
Last stated 13 years ago
28 Oct 2013
SP
Shane Parrish — holds since 2013-10-28 — tap for who they are
Same subject: A few dozen mental models are enough to get a firm grasp of how the world works. — tap to centre the map on it
A few dozen mental models are enough to get a firm grasp of how the world works.
Last stated 9 years ago
by 12 Aug 2017
JC
James Clear — holds since 2017-08-12 — tap for who they are
Same subject: A map is not the territory it represents, but if it is correct it shares the territory's structure, which is what makes it useful. — tap to centre the map on it
A map is not the territory it represents, but if it is correct it shares the territory's structure, which is what makes it useful.
AK
Alfred Korzybski — holds since c. 1933 — tap for who they are
Same subject: A browser works better as a single window than as multiple separate windows. — tap to centre the map on it
A browser works better as a single window than as multiple separate windows.
Last stated 4 weeks ago
15 Sept 2026
CC
Chris Coyier — holds since 2026-09-15 — tap for who they are
Same subject: A business is more likely to fail from taking on too much complexity than from lacking resources. — tap to centre the map on it
A business is more likely to fail from taking on too much complexity than from lacking resources.
Last stated 8 years ago
29 Sept 2018
TG
Tren Griffin — holds since 2018-09-29 — tap for who they are
Same subject: A business succeeds through a small number of highly effective distribution channels, not many mediocre ones. — tap to centre the map on it
A business succeeds through a small number of highly effective distribution channels, not many mediocre ones.
Last stated 3 years ago
17 Feb 2024
AW
Adam Wiggins — holds since 2024-02-17 — tap for who they are
same subject or similar wording a cloud: claims about one subject, named for it bar: when it was last stated, on a scale from 2013 to today (stretched back to the oldest claim here) — full is today a face: someone who holds the claim — tap it for who they are
At the centre
You can lose while outscoring an opponent and win while being outscored
Last stated c. 2001
Holds John Wooden
Read this korrent →
Similar wording
Playing games where others have the aptitudes and one does not is close to certain to lose, so one has to find where one has an edge and stay inside one’s circle of competence
Last stated c. 1994
Holds Charlie Munger
Similar wording
The score of a game should be the byproduct of doing your best, not the end itself
Last stated c. 2001
Holds John Wooden
Similar wording
A board game conquers the world when chance and strategy are in balance in it.
Last stated 12 Dec 2025 · 10 months ago
Holds Irving Finkel
Similar wording
Competing with AI in producing outputs is a losing game; human advantages should be used to work with AI on things neither could do alone.
Last stated 18 Sept 2026 · 3 weeks ago
Holds Ethan Mollick
Similar wording
A game is at its best on the day it is pitched, and every day of development moves the real thing further from the imagined one.
Last stated 11 Mar 2026 · 7 months ago
Holds Jeff Kaplan
Similar wording
Catching an AI trying to cause harm should count as a win, because being caught changes the situation more than the attempt cost.
Last stated 7 May 2024 · 2 years ago
Holds Buck Shlegeris
Similar wording
Relying more and more on one's existing strengths eventually stops being a winning strategy.
Last stated 1 Dec 2025 · 10 months ago
Holds Brandon Taylor
Same subject: design
A $1,299, 100-gram pair of slip-on glasses seems far more enticing than a $3,699, 700-gram headset strapped to the face.
Last stated 24 Sept 2026 · 2 weeks ago
Holds M.G. Siegler
Same subject: design
A baby-step version of eval-driven design is to sketch out 10 to 20 hero flows and run the feature or interaction through them to see where it falls apart.
Last stated 9 Sept 2026 · a month ago
Holds Ed Bayes
Same subject: design
A blank chat box is lazy: it violates the first rule of a good user experience, that it is obvious what you can do.
Last stated 12 May 2025 · a year ago
Holds Julie Zhuo
Same subject: mental models
A difficult problem is better thought through both forwards and backward than in one direction only.
Last stated 28 Oct 2013 · 13 years ago
Holds Shane Parrish
Same subject: mental models
A few dozen mental models are enough to get a firm grasp of how the world works.
Last stated by 12 Aug 2017 · 9 years ago
Holds James Clear
Same subject: mental models
A map is not the territory it represents, but if it is correct it shares the territory's structure, which is what makes it useful.
Last stated c. 1933
Holds Alfred Korzybski
Same subject: simplicity
A browser works better as a single window than as multiple separate windows.
Last stated 15 Sept 2026 · 4 weeks ago
Holds Chris Coyier
Same subject: simplicity
A business is more likely to fail from taking on too much complexity than from lacking resources.
Last stated 29 Sept 2018 · 8 years ago
Holds Tren Griffin
Same subject: simplicity
A business succeeds through a small number of highly effective distribution channels, not many mediocre ones.
Last stated 17 Feb 2024 · 3 years ago
Holds Adam Wiggins