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← The default team is two people, one programmer and one designer, on…
17 connected korrents · 16 moments from 1 Mar 1999 to 15 Oct 2026. Nearly all of them are about team size .
Everything filed under design
design
Everything filed under open source
open source
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Read this korrent: The default team is two people, one programmer and one designer, on one feature; at that size you can just do instead of plan.
The default team is two people, one programmer and one designer, on one feature; at that size you can just do instead of plan.
Last stated a year ago
12 Jul 2025
DH
David Heinemeier Hansson — holds since 2025-07-12 — tap for who they are
Same subject: As a small design team, you should not stand in the way of engineers designing with coding agents but find ways to support them. — tap to centre the map on it
As a small design team, you should not stand in the way of engineers designing with coding agents but find ways to support them.
Last stated a month ago
15 Sept 2026
NF
Nev Flynn — holds since 2026-09-15 — tap for who they are
Same subject: A group of fewer than four people is not a team: it behaves like a set of individuals, and a single departure knocks it back into maintenance. — tap to centre the map on it
A group of fewer than four people is not a team: it behaves like a set of individuals, and a single departure knocks it back into maintenance.
Last stated 8 years ago
14 Jul 2018
WL
Will Larson — holds since 2018-07-14 — tap for who they are
Same subject: A small team is not a compromise: it is the only size at which everyone is in the room for every decision, including the ones outside their discipline. — tap to centre the map on it
A small team is not a compromise: it is the only size at which everyone is in the room for every decision, including the ones outside their discipline.
Last stated 7 months ago
11 Mar 2026
JK
Jeff Kaplan — holds since 2026-03-11 — tap for who they are
Same subject: A small team should start from an open-source generalist policy and fine-tune it on day one, rather than scale up its own specialist models first. — tap to centre the map on it
A small team should start from an open-source generalist policy and fine-tune it on day one, rather than scale up its own specialist models first.
Last stated 2 months ago
12 Aug 2026
CF
Chelsea Finn — holds since 2026-08-12 — tap for who they are
Same subject: AI is currently having a decentralizing effect on industry and economic power rather than a centralizing one. — tap to centre the map on it
AI is currently having a decentralizing effect on industry and economic power rather than a centralizing one.
Last stated a year ago
3 Aug 2025
BS
Balaji Srinivasan — holds since 2025-08-03 — tap for who they are
Same subject: AI is making everyone build much faster — tap to centre the map on it
AI is making everyone build much faster
Last stated 5 days ago
15 Oct 2026
GO
Gergely Orosz — holds since 2026-10-15 — tap for who they are
Same subject: AI's most interesting effect on organisations is probably not replacing jobs but separating impact from headcount. — tap to centre the map on it
AI's most interesting effect on organisations is probably not replacing jobs but separating impact from headcount.
Last stated a month ago
10 Sept 2026
EV
Elena Verna — holds since 2026-09-10 — tap for who they are
Same subject: AI's productivity gains at Figma have been mild to moderate, and none of them have reduced the number of engineers the company wants to hire. — tap to centre the map on it
AI's productivity gains at Figma have been mild to moderate, and none of them have reduced the number of engineers the company wants to hire.
Last stated a year ago
16 Oct 2025
DF
Dylan Field — holds since 2025-10-16 — tap for who they are
Same subject: A $1,299, 100-gram pair of slip-on glasses seems far more enticing than a $3,699, 700-gram headset strapped to the face. — tap to centre the map on it
A $1,299, 100-gram pair of slip-on glasses seems far more enticing than a $3,699, 700-gram headset strapped to the face.
Last stated 4 weeks ago
24 Sept 2026
MS
M.G. Siegler — holds since 2026-09-24 — tap for who they are
Same subject: A baby-step version of eval-driven design is to sketch out 10 to 20 hero flows and run the feature or interaction through them to see where it falls apart. — tap to centre the map on it
A baby-step version of eval-driven design is to sketch out 10 to 20 hero flows and run the feature or interaction through them to see where it falls apart.
Last stated a month ago
9 Sept 2026
EB
Ed Bayes — holds since 2026-09-09 — tap for who they are
Same subject: A blank chat box is lazy: it violates the first rule of a good user experience, that it is obvious what you can do. — tap to centre the map on it
A blank chat box is lazy: it violates the first rule of a good user experience, that it is obvious what you can do.
Last stated a year ago
12 May 2025
JZ
Julie Zhuo — holds since 2025-05-12 — tap for who they are
Same subject: A browser works better as a single window than as multiple separate windows. — tap to centre the map on it
A browser works better as a single window than as multiple separate windows.
Last stated a month ago
15 Sept 2026
CC
Chris Coyier — holds since 2026-09-15 — tap for who they are
Same subject: A design has to be kept simple for reliability and intellectual control, but nobody yet knows how to reach simplicity systematically. — tap to centre the map on it
A design has to be kept simple for reliability and intellectual control, but nobody yet knows how to reach simplicity systematically.
Last stated 28 years ago
1 Mar 1999
ED
Edsger W. Dijkstra — holds since 1999-03-01 — tap for who they are
Same subject: A designer's edge now is pulling things back, making them simpler and more understandable, because everyone can kind of execute right now. — tap to centre the map on it
A designer's edge now is pulling things back, making them simpler and more understandable, because everyone can kind of execute right now.
Last stated 3 months ago
29 Jul 2026
CD
Charlie Deets — holds since 2026-07-29 — tap for who they are
Same subject: A product's craft probably comes down to whether it works without pain and how it makes people feel. — tap to centre the map on it
A product's craft probably comes down to whether it works without pain and how it makes people feel.
Last stated a month ago
10 Sept 2026
RS
Robby Stein — holds since 2026-09-10 — tap for who they are
Same subject: A shadow in an interface implies a light source, so an elevated element needs a highlight where the light falls, not just a drop shadow. — tap to centre the map on it
A shadow in an interface implies a light source, so an elevated element needs a highlight where the light falls, not just a drop shadow.
Last stated 2 years ago
21 Feb 2025
TC
Thiago Costa — holds since 2025-02-21 — tap for who they are
Same subject: A twist works best when it is discoverable on rewatch rather than achieved by directly misleading the audience. — tap to centre the map on it
A twist works best when it is discoverable on rewatch rather than achieved by directly misleading the audience.
Last stated 11 months ago
18 Nov 2025
NE
Nat Eliason — holds since 2025-11-18 — tap for who they are
same subject or similar wording a cloud: claims about one subject, named for it bar: when it was last stated, on a scale from 1999 to today (stretched back to the oldest claim here) — full is today a face: someone who holds the claim — tap it for who they are
At the centre
The default team is two people, one programmer and one designer, on one feature; at that size you can just do instead of plan.
Last stated 12 Jul 2025 · a year ago
Holds David Heinemeier Hansson
Read this korrent →
Same subject: design, team size
As a small design team, you should not stand in the way of engineers designing with coding agents but find ways to support them.
Last stated 15 Sept 2026 · a month ago
Holds Nev Flynn
Same subject: team size
A group of fewer than four people is not a team: it behaves like a set of individuals, and a single departure knocks it back into maintenance.
Last stated 14 Jul 2018 · 8 years ago
Holds Will Larson
Same subject: team size
A small team is not a compromise: it is the only size at which everyone is in the room for every decision, including the ones outside their discipline.
Last stated 11 Mar 2026 · 7 months ago
Holds Jeff Kaplan
Same subject: team size
A small team should start from an open-source generalist policy and fine-tune it on day one, rather than scale up its own specialist models first.
Last stated 12 Aug 2026 · 2 months ago
Holds Chelsea Finn
Same subject: team size
AI is currently having a decentralizing effect on industry and economic power rather than a centralizing one.
Last stated 3 Aug 2025 · a year ago
Holds Balaji Srinivasan
Same subject: team size
AI is making everyone build much faster
Last stated 15 Oct 2026 · 5 days ago
Holds Gergely Orosz
Same subject: team size
AI's most interesting effect on organisations is probably not replacing jobs but separating impact from headcount.
Last stated 10 Sept 2026 · a month ago
Holds Elena Verna
Same subject: team size
AI's productivity gains at Figma have been mild to moderate, and none of them have reduced the number of engineers the company wants to hire.
Last stated 16 Oct 2025 · a year ago
Holds Dylan Field
Same subject: design
A $1,299, 100-gram pair of slip-on glasses seems far more enticing than a $3,699, 700-gram headset strapped to the face.
Last stated 24 Sept 2026 · 4 weeks ago
Holds M.G. Siegler
Same subject: design
A baby-step version of eval-driven design is to sketch out 10 to 20 hero flows and run the feature or interaction through them to see where it falls apart.
Last stated 9 Sept 2026 · a month ago
Holds Ed Bayes
Same subject: design
A blank chat box is lazy: it violates the first rule of a good user experience, that it is obvious what you can do.
Last stated 12 May 2025 · a year ago
Holds Julie Zhuo
Same subject: simplicity
A browser works better as a single window than as multiple separate windows.
Last stated 15 Sept 2026 · a month ago
Holds Chris Coyier
Same subject: simplicity
A design has to be kept simple for reliability and intellectual control, but nobody yet knows how to reach simplicity systematically.
Last stated 1 Mar 1999 · 28 years ago
Holds Edsger W. Dijkstra
Same subject: simplicity
A designer's edge now is pulling things back, making them simpler and more understandable, because everyone can kind of execute right now.
Last stated 29 Jul 2026 · 3 months ago
Holds Charlie Deets
Same subject: taste
A product's craft probably comes down to whether it works without pain and how it makes people feel.
Last stated 10 Sept 2026 · a month ago
Holds Robby Stein
Same subject: taste
A shadow in an interface implies a light source, so an elevated element needs a highlight where the light falls, not just a drop shadow.
Last stated 21 Feb 2025 · 2 years ago
Holds Thiago Costa
Same subject: taste
A twist works best when it is discoverable on rewatch rather than achieved by directly misleading the audience.
Last stated 18 Nov 2025 · 11 months ago
Holds Nat Eliason