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The Big Power of Small Annoyances

Tim Harford · 3 Sept 2026

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  1. In short: the awkward group did better but believed they did worse.
  2. The irony is that gamification is a brittle imitation of an actual game.
  3. After all, if a game takes on a broader purpose then it risks no longer being fun. And a game that is no fun isn't much of a game.

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