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Emily Short · 20 Jan 2019

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Every claim below was made in this piece, quoted word for word and numbered in the order the piece makes them, so you can read it there rather than take our word for it. The sentence above each quote is our reading of the claim, not their wording. Each quote was checked against a stored copy of the page at build time; where the two differ, the quote is the fact.

  1. I want more games to be about human interaction, about the nuances of how people deal with one another, about the kinds of topics that appear in dramatic movies.
  2. Building procedural systems and seeing how they perform is a great way to explore whether our mental models are correct.
  3. For that to work as I'd like, the conversation needs to be rewarding as gameplay - not just bolted on around gameplay, as it so often is.

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