korrents

korrents · Dive Club

Luis Ouriach - How are design systems changing?

Luis Ouriach · 55m · youtube.com ↗

19 korrents from this recording

Luis Ouriach did not write this page.

Every claim below is a statement made in this recording, quoted word for word and linked to the second it was said, so you can hear it rather than take our word for it. The wording comes from the transcript published alongside the recording; the sentence above each quote is our reading of the claim, not their wording.

  1. 3:16 · watch on youtube.com↗

    the importance of those docs, whatever form that they were in before, is going to be the foundation of everyone's workflow going forward. They might just be written slightly differently and for a different format, for a different output, but guidelines are becoming paramount for everything we need to do
  2. 1 min later
  3. 3:52 · watch on youtube.com↗

    the system becomes the centerpiece of all successful engineering work because the more we rely on a tool to create our code, the more we rely on a system to tell that tool what to code. And the less we invest in a system, the more we're going to generate just honestly rubbish into our systems
  4. 4:05 · watch on youtube.com↗

    the less we invest in a system, the more we're going to generate just honestly rubbish into our systems that will just pile up like a landfill over the next couple of years
  5. 1 min later
  6. 5:06 · watch on youtube.com↗

    we have to decide as an individual, as a company, or even as a team within a company, what are our roles actually now, and what are the tools taking over, and decide that as soon as we possibly can before that decision is made for us
  7. 2 min later
  8. 7:29 · watch on youtube.com↗

    Maybe we can get higher fidelity prototypes that we can test and validate a lot faster, and still throw them away, because that is the point of prototype a lot of the time, is to just test an idea
  9. 2 min later
  10. 9:04 · watch on youtube.com↗

    hanging out together as a team more and building rituals that allow you to collaborate synchronously, asynchronously. That is a Slack channel, it's a document, it's a Figma file or other file that you prefer to collaborate in, but doing that as a unit, and not saying, "I'm the product manager, therefore I own the PRD. I'm a designer, therefore I own the design.
  11. 2 min later
  12. 11:17 · watch on youtube.com↗

    to me a design system is a bar of quality in an organization. And that's everyone's job
  13. 11:36 · watch on youtube.com↗

    The designer is still doing something specific to a designer's role. It's not oh, the PM can contribute to prototypes now, therefore I'm not going to make one.
  14. 1 min later
  15. 12:42 · watch on youtube.com↗

    Writing down before you commit to a pixel is the best way to get buy-in for an idea. And you're not going to get the ability to ship an idea unless you get buy-in
  16. 7 min later
  17. 20:03 · watch on youtube.com↗

    if we rely just on generation of code without a very strict indication of brand feeling, we end up with all the things looking the same
  18. 1 min later
  19. 20:39 · watch on youtube.com↗

    taking the label of design system off what we're doing is going to help. It's going to bring you out of the corner and out of the silo and to the center of an organization's change
  20. 3 min later
  21. 23:58 · watch on youtube.com↗

    It feels like it's getting wider. And the reason it feels like it's getting wider is because the access to tools is so vastly different based on your security standards as a company
  22. 2 min later
  23. 26:00 · watch on youtube.com↗

    community, people, users, passion is still incredibly important for the success of an idea. It's just that we're doing it faster, but we can't skip the quality no matter how fast we want to move
  24. 2 min later
  25. 27:59 · watch on youtube.com↗

    a little phrase that we kind of throw around internally is not faster, but further. And that enables people who aren't technical jump in the browser, test something out
  26. 3 min later
  27. 30:55 · watch on youtube.com↗

    the canvas is very important for ideation, collaboration and general direction exploration, but the browser is where we commit to it
  28. 2 min later
  29. 32:35 · watch on youtube.com↗

    we are the experts in seat to bring something to market and if we're outsourcing our ideas, our output, our definitions of anything to a tool, then we just need to ask ourselves what we really want to be doing
  30. 2 min later
  31. 34:48 · watch on youtube.com↗

    sometimes you need to feel something to know what's wrong and it can take a lot longer often to draw out on the canvas than to say hey generate me a web page for this thing
  32. 2 min later
  33. 37:09 · watch on youtube.com↗

    more people are going to be able to create their ideas. We're not in a position to tell people what they can or can't make
  34. 14 min later
  35. 51:15 · watch on youtube.com↗

    because there's so much software on the market, because there's so many websites, so many businesses, we have to focus on sales, we have to focus on getting revenue, and getting users, and sign-ups, and acquisitions. So, the pixels are secondary to the success of the business