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Ed Bayes - Designing 6 months into the future at OpenAI

Ed Bayes · 47m · youtube.com ↗

18 korrents from this recording

Ed Bayes did not write this page.

Every claim below is a statement made in this recording, quoted word for word and linked to the second it was said, so you can hear it rather than take our word for it. The wording comes from the transcript published alongside the recording; the sentence above each quote is our reading of the claim, not their wording.

  1. 1:44 · watch on youtube.com↗

    One of the the key kind of frameworks I use here is like designing for 6 months out. So if you just presume that model capabilities are going to get better and you think about where we might be in six months and you kind of start to build products for that world that's kind of a good framework to to use
  2. 4 min later
  3. 5:18 · watch on youtube.com↗

    creating these like really accessible interfaces just really expands the access of the power of coding agents to more and more people, which developers kind of got early and now I think rest of folks are kind of uh getting to know as well.
  4. 4 min later
  5. 8:50 · watch on youtube.com↗

    one of the key challenges now as we as we move into this this world where we're making these products way more accessible is also bringing a lot of that safety thinking and you know keeping people in control. So for example, say you connect your your Gmail, right? You know, it shouldn't just send emails for you every time you have to approve things.
  6. 1 min later
  7. 10:00 · watch on youtube.com↗

    So, no, I I don't think we're locked down at all um in terms of kind of the final patterns and and I think you're starting to see that now.
  8. 1 min later
  9. 11:29 · watch on youtube.com↗

    the way I like to structure teams is actually kind of less around features and you know kind of like narrow parts of the pie and trying to give designers like a broad scope
  10. 11:38 · watch on youtube.com↗

    my just like general philosophy is design can add value, you know, across the whole range of the product development life cycle. It's not this kind of last mile polish. It's it's a lot of like early product thinking explorations.
  11. 7 min later
  12. 18:51 · watch on youtube.com↗

    instead of like specking out the pixels, you basically move to the skill level and you kind of define a uh design language, you know, within the skill.
  13. 2 min later
  14. 20:45 · watch on youtube.com↗

    the baby step version is maybe sketch out 10 20 20 kind of like hero flows you want to kind of take a crack at which you know some of these examples went through and then just basically like run it over over whatever interaction or feature you're, you know, you're trying to test out.
  15. 2 min later
  16. 22:32 · watch on youtube.com↗

    any kind of like scaffolding that you do like over scaffolding like some of the things that I just talked about will kind of get washed away with like new model releases. So, I think you just have to stay super flexible, right?
  17. 8 min later
  18. 30:27 · watch on youtube.com↗

    the medium that we're working with is like so nondeterministic that without the kind of water flowing through the pipes, it's it's hard to reason about, right? Like, you know, some of these ideas like sound great on paper, but when you actually like send a bunch of prompts, as I was saying, right, with the, you know, with the visualiz, you know, building like kind of golden evals, it's like it can look great in a design review or in a prototype, but actually when users use it, it's completely different.
  19. 1 min later
  20. 31:00 · watch on youtube.com↗

    there's a lot of work still happens in Figma. I think it's like a really important tool in our toolkit, but still I just think like the the scope of the tools that people have access to is expanding.
  21. 3 min later
  22. 33:39 · watch on youtube.com↗

    you can have the most compelling prototype in the world but if you can't convince anyone to build it then you know it'll just like sit on your desk so the ability to communicate really well the ability to express your ideas in very simple ways
  23. 1 min later
  24. 34:16 · watch on youtube.com↗

    I really don't think that you need to be able to code to be a designer like it kind it comes down to like what is the role of design and for me it's basically about kind of like building a vision of the future and then bringing people along
  25. 3 min later
  26. 36:53 · watch on youtube.com↗

    the way that we're still thinking about handoff slightly skumorphic in that we have these new sets of capabilities we're exploring in code but then we almost try to retrofit it back into what we're familiar with in terms of like humanto human handoff. But in the future actually you won't even really think about the person's consumption that much and we'll purely just be handing off to our engineers agent. there is there is a world in which we get there and yeah we you know we may be there in you know 6 12 months
  27. 2 min later
  28. 39:04 · watch on youtube.com↗

    high trust high agency teams and they kind of can't really go without each other. So in order to be high agency and do the things that I describe which is like you know product designers like you know maybe bringing like full features to bear and like feeling empowered that they can do that. You can kind of only do that if you've built trust.
  29. 4 min later
  30. 42:41 · watch on youtube.com↗

    I think it's also kind of beholden on design and product frankly to like get up to speed on the latest thinking.
  31. 1 min later
  32. 44:03 · watch on youtube.com↗

    when I'm kind of looking at candidates or or portfolios, I think particularly now, one thing I'm just as interested in as kind of professional experience is what are you doing on the weekends? It's such an exciting time to build.
  33. 3 min later
  34. 47:02 · watch on youtube.com↗

    One of the biggest barriers of of of folks like using tools like Codex is this like limiting factor of like, oh, it can't do that. But every time, at least I've kind of like pushed myself, you know, really expands the scope of what is possible.