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Balancing Multiplayer Games, Part 3: Fairness

David Sirlin · 14 Aug 2014

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  1. This kind of massive customization is almost inherently unbalanceable.
  2. For some reason, players in every game seem unable to grasp the concept that a top tier character who is made slightly worse can still be a top tier character.
  3. He said that if you have a move that you're not really sure how to balance, make it too powerful. If you make it too weak, then you run the risk of no one using it at all.

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